Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > The Riverside Inn

Notices

Reply
 
Thread Tools Display Modes
Old Apr 10, 2010, 08:22 AM // 08:22   #81
Wilds Pathfinder
 
Redvex's Avatar
 
Join Date: Nov 2006
Profession: R/
Advertisement

Disable Ads
Default

Quote:
Originally Posted by Regina Buenaobra View Post
Don't worry, folks. Live Team is working on a play balance update. As before, we will give you all a preview before the changes are in the game. We plan to have this preview ready for you to check out relatively soon (TM)--i.e. in the next week or two. But just to give you a small teaser, we're working on some changes to Mesmers in PvE. So stay tuned.
No nature ritual for ranger?
Redvex is offline   Reply With Quote
Old Apr 10, 2010, 10:26 AM // 10:26   #82
Desert Nomad
 
Join Date: Apr 2006
Profession: R/
Default

The don't want to buff PvE rangers because of PvP ranger spike. That and they think the worst skill in the game (BHA) is good!
Fay Vert is offline   Reply With Quote
Old Apr 10, 2010, 10:42 AM // 10:42   #83
Wilds Pathfinder
 
Redvex's Avatar
 
Join Date: Nov 2006
Profession: R/
Default

Quote:
Originally Posted by Fay Vert View Post
The don't want to buff PvE rangers because of PvP ranger spike. That and they think the worst skill in the game (BHA) is good!
I don't mean bow attack. I mean nature ritual like equinox laceration -_-
Redvex is offline   Reply With Quote
Old Apr 10, 2010, 10:54 AM // 10:54   #84
Forge Runner
 
drkn's Avatar
 
Join Date: Jan 2009
Location: Wrocław, Poland
Guild: Midnight Mayhem
Profession: Me/
Default

agreed on nature rituals needing a buff - at least in cutting the cast time in pve. i mean, come on, rit's spirits are 3/4, while ranger's are still ~4-6s...
drkn is offline   Reply With Quote
Old Apr 10, 2010, 03:36 PM // 15:36   #85
Wilds Pathfinder
 
Morphy's Avatar
 
Join Date: Nov 2009
Location: The Netherlands
Guild: Not going to keep up with that anymore
Profession: R/
Default

Hopefully they will finally fix ridiculous shit such as Seeping Wound and Bsurge. Then again, no. It's Anet, after all.
Morphy is offline   Reply With Quote
Old Apr 10, 2010, 06:33 PM // 18:33   #86
Banned
 
Regulus X's Avatar
 
Join Date: Oct 2007
Guild: N/A
Profession: D/W
Default

Quote:
Originally Posted by Morphy View Post
Hopefully they will finally fix ridiculous shit such as Seeping Wound and Bsurge. Then again, no. It's Anet, after all.
See?! I'm not the ONLY one that thinks B.Surge needs toning down. HAH! ...and yea, SW does need to be toned down. Reduce damage to 0...9...10, give it +1...3...4 degen, and revert the cast range to normal. Make the cast time 3/4s so that it's not insanely OPd, but not underpowered either. It'd make SW's cast time 1.5s even if monks have veil on them because 1/4s cast time is just too good. Also, make the damage dependent upon the old requirements of "bleeding or poisoned", and not any/all conditions. That'd balance SW out without completely killing it off. You know what's be an even better change? THIS: 33% snare, -3 degen, and causes deep wound and weakness if target is under 50% health. *no damage bonus for this variant!*

Last edited by Regulus X; Apr 10, 2010 at 06:52 PM // 18:52..
Regulus X is offline   Reply With Quote
Old Apr 10, 2010, 07:42 PM // 19:42   #87
Desert Nomad
 
shoyon456's Avatar
 
Join Date: Jul 2006
Profession: D/
Default

Quote:
Originally Posted by Regina Buenaobra View Post
Don't worry, folks. Live Team is working on a play balance update. As before, we will give you all a preview before the changes are in the game. We plan to have this preview ready for you to check out relatively soon (TM)--i.e. in the next week or two. But just to give you a small teaser, we're working on some changes to Mesmers in PvE. So stay tuned.
Thanks for the update Regina. This is one of those times I'm sincerely grateful you came on the forums and were able to post something pretty concrete regarding when we could take a look at the updates and about the anticipated PvE Mesmer update.

I don't mind waiting seeing as how you've apparently been reading some comments on what should be getting skill balance attention, but I'm guessing that by that you mean the Mesmer changes will be the centerpiece of this update. Still, can we look forward to any Mysticism/Scythe/Derv changes as well?

Thanks!
shoyon456 is offline   Reply With Quote
Old Apr 10, 2010, 08:12 PM // 20:12   #88
Furnace Stoker
 
Skyy High's Avatar
 
Join Date: May 2006
Profession: R/
Default

Quote:
Originally Posted by Fay Vert View Post
The don't want to buff PvE rangers because of PvP ranger spike. That and they think the worst skill in the game (BHA) is good!
What are you on?
Skyy High is offline   Reply With Quote
Old Apr 11, 2010, 08:33 AM // 08:33   #89
Wilds Pathfinder
 
Morphy's Avatar
 
Join Date: Nov 2009
Location: The Netherlands
Guild: Not going to keep up with that anymore
Profession: R/
Default

Quote:
Originally Posted by Regulus X View Post
See?! I'm not the ONLY one that thinks B.Surge needs toning down. HAH!
You're on guru, of course little people will agree with the obvious.

Quote:
...and yea, SW does need to be toned down. Reduce damage to 0...9...10, give it +1...3...4 degen, and revert the cast range to normal. Make the cast time 3/4s so that it's not insanely OPd, but not underpowered either. It'd make SW's cast time 1.5s even if monks have veil on them because 1/4s cast time is just too good. Also, make the damage dependent upon the old requirements of "bleeding or poisoned", and not any/all conditions. That'd balance SW out without completely killing it off.
Not quite. The skill needs a complete rework. If this functionality REALLY needs to stay, replacing the DPS with -3ish degen also works fine, but the skill would still be utterly brainless. Then again, that's Assassins for you.

Quote:
You know what's be an even better change? THIS: 33% snare, -3 degen, and causes deep wound and weakness if target is under 50% health. *no damage bonus for this variant!*
What? That's a terrible idea. Ranged Deep Wound shouldn't even exist, let alone a 1/4 cast one.
Morphy is offline   Reply With Quote
Old Apr 11, 2010, 09:14 AM // 09:14   #90
Banned
 
Regulus X's Avatar
 
Join Date: Oct 2007
Guild: N/A
Profession: D/W
Default

Quote:
Originally Posted by Morphy View Post
You're on guru, of course little people will agree with the obvious.

Not quite. The skill needs a complete rework. If this functionality REALLY needs to stay, replacing the DPS with -3ish degen also works fine, but the skill would still be utterly brainless. Then again, that's Assassins for you.

What? That's a terrible idea. Ranged Deep Wound shouldn't even exist, let alone a 1/4 cast one.
1.) No comment needed.
2.) 5e 3/4ct 10r, -3 degen, 33% snare, half the normal range, dw + weakness if foe's < 50% health (gives assassins a viable alternative to twisting). [Nothing's overpowered about that in my eyes, but if a problem were ever to arise, the recharge can be adjusted (to 12-15 for example), making it less overpowered].
3.) Urite if we're talking about full range, but not at half-range.
Regulus X is offline   Reply With Quote
Old Apr 11, 2010, 09:25 PM // 21:25   #91
Lion's Arch Merchant
 
Join Date: Jul 2009
Arrow

Quote:
Originally Posted by Skyy High View Post
And now the list is at two, possibly three things (if we include BS) that people feel are OP-ed.
Firstly, all it takes is one op template unbalance the game (remember R/A's?). Secondly, the two problems I mentioned are only the tip of the iceberg. Undoing 3 years of powercreep would require a massive overhaul.
Quote:
Originally Posted by Skyy High View Post
Tell me that isn't good compared to, oh, I don't know, any time I can think of in the past 3 years at least.
The metagame after the january midline-spike nerfs (but before this recent skill update) was actually much better.
tealspikes is offline   Reply With Quote
Old Apr 11, 2010, 11:29 PM // 23:29   #92
Jungle Guide
 
Greedy Gus's Avatar
 
Join Date: Feb 2006
Guild: Striking Distance
Default

Quote:
Originally Posted by tealspikes View Post
Firstly, all it takes is one op template unbalance the game (remember R/A's?). Secondly, the two problems I mentioned are only the tip of the iceberg. Undoing 3 years of powercreep would require a massive overhaul.
Agreed with the sentiment that there's certainly still tons of work to do which would make the game better. But if I read back right, one of your major problems is with blood magic? I can't see how the current barbed mes or nec templates are all that much out of balance, other than a few versions with hexes that are always problematic in overload builds (spoil, maybe faint).

The most popular me/n template is basically enough defense (weakness spam) to take the defensive midline slot, while assisting the offense with some extra degen pressure instead of the usual big spike assist. It's certainly more fun to play and to play against than most bitchrole templates. Especially the monk smite midliner that you have to rock/paper/scissors in to counter power creep hexes.

On the Bsurge discussion: the usual defense is that the complaints are just RA players qqing, but the skill is pretty brainless for how powerful it is. At the bare minimum you could give back the old aoe on enchanted targets conditional. Elite e-management-powered bflash was just a better designed function in general, with different options to attack its effectiveness.

The seeping wound issue in general is that it wasn't the right way to deal with problems. Sure now you can play control against power creep splitters more easily with a supersnare sin template, but those split chars should just have been nerfed back to reasonable levels instead.

Last edited by Greedy Gus; Apr 11, 2010 at 11:34 PM // 23:34..
Greedy Gus is offline   Reply With Quote
Old Apr 14, 2010, 01:48 AM // 01:48   #93
Ascalonian Squire
 
Rather Harmless's Avatar
 
Join Date: Jun 2009
Profession: W/
Default

One of the main complaints seems to be terrible skill balancing, which anet has attributed more or less to the game having way too many skills.

How about removing some of the useless or underpowered skills that never get used, I'm talking the skills that wouldn't even be used by mending wammos. And maybe to prevent some QQ a certain amount of gold or balthazar faction is credited to players who paid to have these skills unlocked. That might make for a decent update, and make further updates easier.
Rather Harmless is offline   Reply With Quote
Old Apr 16, 2010, 12:50 AM // 00:50   #94
Academy Page
 
Join Date: Jan 2007
Default

Quote:
Originally Posted by Regina Buenaobra View Post
Don't worry, folks. Live Team is working on a play balance update. As before, we will give you all a preview before the changes are in the game. We plan to have this preview ready for you to check out relatively soon (TM)--i.e. in the next week or two. But just to give you a small teaser, we're working on some changes to Mesmers in PvE. So stay tuned.
Ok, now I want to give you flowers and chocolate Finally a new hope for my beloved Mesmer
Raynb is offline   Reply With Quote
Old Apr 16, 2010, 02:27 AM // 02:27   #95
Lion's Arch Merchant
 
Join Date: Mar 2008
Guild: [DVDF]
Profession: P/
Default

WTB full rework of every gw skill not shitty costumes
Commander Kanen is offline   Reply With Quote
Old Apr 16, 2010, 02:34 AM // 02:34   #96
Frost Gate Guardian
 
Join Date: Jun 2006
Guild: FLY
Profession: Me/
Default

Quote:
Originally Posted by Commander Kanen View Post
WTB full rework of every gw skill not shitty costumes
No kidding, I would have paid for a expansion, but no way in hell was I paying for some gay ass costume, that my pvp armor puts to shame.
Death Syndrome is offline   Reply With Quote
Old Apr 16, 2010, 05:48 AM // 05:48   #97
Banned
 
Regulus X's Avatar
 
Join Date: Oct 2007
Guild: N/A
Profession: D/W
Default

What that says.
Regulus X is offline   Reply With Quote
Old Apr 21, 2010, 03:02 PM // 15:02   #98
Academy Page
 
Bitoku Kishi's Avatar
 
Join Date: Jan 2006
Guild: Serenity of the Night [Moon]
Profession: W/Mo
Default

Quote:
Originally Posted by Regina Buenaobra View Post
Don't worry, folks. Live Team is working on a play balance update. As before, we will give you all a preview before the changes are in the game. We plan to have this preview ready for you to check out relatively soon (TM)--i.e. in the next week or two. But just to give you a small teaser, we're working on some changes to Mesmers in PvE. So stay tuned.
Nice, I'm looking forward to this. I think Mesmers need a PvE buff in general, that's for sure, but they also need to be able to fill a unique spot in a PvE team. With that said, here's what I'm hoping they do with Mesmers in PvE:

Inspiration: Make some of the skills that drain energy from an enemy transfer it to the team. This would give the mesmer a "battery" position, but it would be different from the Necromancer's. The Necromancer is able to target single allies and give them an energy regen. The Mesmer, alternatively, could be spiking the whole team with a solid amount of energy gain (rather than a regen bonus), but it would require targeting an enemy rather than an ally to do so.

Domination/Illusion: This doesn't need as drastic a change as Inspiration, but it would help to give some more of their skills an area-effect target in PvE (ie. make them affect "target and all adjacent enemies"). It would be nice if Mesmers could finally build a nice PvE area-effect build without having to rely so much on title skills.

Fast Casting: Although not really necessary, a nice touch to this attribute in PvE might be to have it lengthen the duration of hexes. Something like a 2% increase in hex duration per attribute point could be really useful without making it too overpowered
Bitoku Kishi is offline   Reply With Quote
Old Apr 21, 2010, 03:26 PM // 15:26   #99
Academy Page
 
Join Date: Jan 2007
Default

Quote:
Originally Posted by Regina Buenaobra View Post
Don't worry, folks. Live Team is working on a play balance update. As before, we will give you all a preview before the changes are in the game. We plan to have this preview ready for you to check out relatively soon (TM)--i.e. in the next week or two. But just to give you a small teaser, we're working on some changes to Mesmers in PvE. So stay tuned.
Hey Regina, this friday will be 2 weeks since your post, I wanna see the preview, SHOW ME THE MONE...ahem, THE PREVIEW!!!
Raynb is offline   Reply With Quote
Old Apr 21, 2010, 03:30 PM // 15:30   #100
Krytan Explorer
 
Join Date: Jul 2009
Default

Quote:
Hopefully they will finally fix ridiculous shit such as Seeping Wound and Bsurge
There's nothing to fix about Bsurge it's about the only and best counter to flippin kiddies playin interupt rangers. So wah wah QQ some more don't bring interupts and we won't bring Bsurge. ) For me there's nothing more fun than smokin up a ranger after using Bsurge on him/her. hahaha I like to bring glyph of burning for that 3 second burn on them too as I'm blasting them with Bsurge and other fun 25% penetration lightning spells. Baw haw haw haw how I love destroying flippin kiddie interupt rangers. )
QueenofDeath is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 07:13 AM // 07:13.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("